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It's a working tower defence but I noticed some problems:

- Why light-themed enemies are blue? Shouldn't they dark-themed?

- The world map is too zoomed-in.

- Towers that don't hit a type of enemies (light on light for example) trigger their attack sound each time they try to damage enemies, which become ear-wrenching when playing the game at higher speed

- Tower Defence using randomly generated card force you to leak because you have money but no card themed against the enemies you are facing, resulting in the player spending money on useless tower to draw new cards.

Still, I like the theme and ideas!

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Thank you for feedback.

Dark themed enemies are purple so they should be easily distinguishable after you see them.

We like it being so zoomed in but thank you for feedback. We could've added option for that.

The towers can still do damage(but rarly and only a little bit) when hitting differently themed enemies that's why we've decided to play sounds, but I agree that we shouldn't have.( you can turn down sfx volume in options to make it quieter).

And we know that you'll rarly win with full health that's why you get the same reward for winning, no matter the amount of hearts.


Again thank you for playing and feedback

Do all the towers actually do what they're supposed to do?

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If you had any problems it's possible that you tried attacking an enemy with the same themed tower (they are really uneffective then). If not then we would be greatfull, If you provided more details